Sunday, 20 February 2011

Presentation at SAI

Hi all,

I will be giving a talk/presentation at the Society of Architectural Illustration (SAI) in London in April. If you are not already a member please apply!

I will be presenting some of my recent work (over the last few years) and going through a large animation project in detail, covering all aspects of the production from initial brief right through to the final output and presentation to the clients.


I hope to see you there!

Saturday, 11 September 2010

IRAY Is Here!

IRAY is here, folks. Well, soon anyway. Either it's going to be released as a free upgrade for Subs Customers during 2011's cycle or it will ship with 2012, either way that's soon.

Here are a few details/demos of it in use:


I have fired off a load of questions to Ken (or anyone else willing to answer) and will post back any responses I receive. See the questions below:

1) will the scene workflow for IRAY be basically the same as with MR? I.e. photometric lights, A&D materials, Daylight System etc. Will using IRAY require anything that using MR wouldn't?

2) will proxies eventually be supported? will they be supported for the initial stable release?

3) are there any plans to enable multiple renderers within the same scene file? i ask because it would be fantastic to be able to switch between MR and IRAY depending on how much time you have available on deadlines etc, negating the need to create a second file just for MR/IRAY/scanline.

4) will it take advantage of multiple GPUs within the same workstation?

5) will it take advantage of multiple machines on a network, both CPU and their GPU(s) in the same way that DBR currently works? thus, will we be able to create a GPU-Farm rather than traditional CPU-based render farm?

6) are there any plans to release some comparison benchmarks showing how rendertimes drop by increasing the number of CPUs/GPUs both in the same workstation and across a network?

7) will standard GeForce cards (460-480 for example) work or will we need Quadros?

8) will we be able to combine multiple renders of the same scene file to produce a better converged result? (a-la Maxwell).

9) will we be able to resume renders? (after max has been closed and restarted, not just within the same session).

10) will IRAY be able to generate passes and channels such as alpha, zdepth etc or just beauty passes?

11) will render region/crop work or can we rely on picked-buckets to refine/revise certain areas of a render? (just thinking about last-minute client requested changes that hopefully won't require a full re-render).

12) will the usual output formats work? Just thinking about OpenEXR, which I use exclusively now.

13) will Gamma Workflow be taken into account/needed?


Suffice to say, this thing is looking fantastic already!

Wednesday, 13 January 2010

40 Bond Part 2!















































And here are some more!

here

Fantastic Photos of 40 Bond

40 Bond:























Some fantastic photos of 40 Bond Street, a project I worked on with several others at Hayes Davidson a few years back, are up here for viewing.

Some great photography and really interesting to see the stairwell is now blue instead of white! (image on right is my original CGI)

Monday, 11 January 2010

http://alexyork.co.uk/


I have just launched my new website.



Please have a look:

http://alexyork.co.uk/

Octane GPU-Based "Unbiased" Renderer


http://forums.cgsociety.org/showthread.php?f=59&t=841503

A new GPU-based "unbiased" renderer is now available. I say "unbiased" because it allows you to change things like trace depth, which is a little dubious for something supposedly unbiased. That said this looks rather impressive and the node-based approach is excellent.

Check it out.

Saturday, 9 January 2010

Louis Marcoux Reveal Techniques in MAX


Louis Marcoux has released a series of great videos detailing various Reveal Techniques in MAX. Well worth checking out.



http://area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas